

The moddesc.ini file describes the mod and what features of Mod Manager the mod will use for both displaying the mod and its options to the user, as well as how the mod is installed. In each mod folder, there is a moddesc.ini file, along with the modded files and folders that make up the mod. Inside of the mods folder are individual folders for different mods. Mod Manager mods are defined as folders in the mods/ directory, which is a directory right next to ME3CMM.exe. You can focus on developing your mods and my program will take care of the user side of things. It is designed to be friendly for users and powerful for developers - as a developer, you do not need to worry about users not installing the binkw32 bypass or manually running AutoTOC - Mod Manager takes care of this all in the background for users. Mod Manager allows users to organize mods as well as deploy them into the game. If you're writing mods for Mod Manager 6 (ME3Tweaks Mod Manager) use the information from its documentation pages. Mod Manager Mod Format (moddesc.ini) This information is deprecated and is only applicable to Mod Manager 5.x and below. You can read the full details on how it works on the forum post here. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most.
